﻿namespace UserInterface
{
	partial class GameCharTemplateEditor
	{
		/// <summary> 
		/// Required designer variable.
		/// </summary>
		private System.ComponentModel.IContainer components = null;

		/// <summary> 
		/// Clean up any resources being used.
		/// </summary>
		/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
		protected override void Dispose(bool disposing)
		{
			if (disposing && (components != null))
			{
				components.Dispose();
			}
			base.Dispose(disposing);
		}

		#region Component Designer generated code

		/// <summary> 
		/// Required method for Designer support - do not modify 
		/// the contents of this method with the code editor.
		/// </summary>
		private void InitializeComponent()
		{
			this.components = new System.ComponentModel.Container();
			System.Windows.Forms.Label valueLabel;
			this.gameCharTemplateBindingSource = new System.Windows.Forms.BindingSource(this.components);
			this.valueTextBox = new System.Windows.Forms.TextBox();
			this.panel1 = new System.Windows.Forms.Panel();
			this.templateEditor1 = new UserInterface.TemplateEditor();
			valueLabel = new System.Windows.Forms.Label();
			((System.ComponentModel.ISupportInitialize)(this.gameCharTemplateBindingSource)).BeginInit();
			this.panel1.SuspendLayout();
			this.SuspendLayout();
			// 
			// gameCharTemplateBindingSource
			// 
			this.gameCharTemplateBindingSource.DataSource = typeof(BrainTechLLC.GameCharTemplate);
			// 
			// valueLabel
			// 
			valueLabel.AutoSize = true;
			valueLabel.Dock = System.Windows.Forms.DockStyle.Left;
			valueLabel.Location = new System.Drawing.Point(0, 0);
			valueLabel.Margin = new System.Windows.Forms.Padding(2, 0, 2, 0);
			valueLabel.Name = "valueLabel";
			valueLabel.Padding = new System.Windows.Forms.Padding(0, 4, 0, 0);
			valueLabel.Size = new System.Drawing.Size(120, 16);
			valueLabel.TabIndex = 1;
			valueLabel.Text = "Ability Template Names:";
			valueLabel.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
			// 
			// valueTextBox
			// 
			this.valueTextBox.DataBindings.Add(new System.Windows.Forms.Binding("Text", this.gameCharTemplateBindingSource, "AbilityTemplateNames.Value", true));
			this.valueTextBox.Dock = System.Windows.Forms.DockStyle.Fill;
			this.valueTextBox.Location = new System.Drawing.Point(120, 0);
			this.valueTextBox.Margin = new System.Windows.Forms.Padding(2, 2, 4, 2);
			this.valueTextBox.Name = "valueTextBox";
			this.valueTextBox.Size = new System.Drawing.Size(251, 19);
			this.valueTextBox.TabIndex = 2;
			// 
			// panel1
			// 
			this.panel1.Controls.Add(this.valueTextBox);
			this.panel1.Controls.Add(valueLabel);
			this.panel1.Dock = System.Windows.Forms.DockStyle.Top;
			this.panel1.Location = new System.Drawing.Point(0, 0);
			this.panel1.Name = "panel1";
			this.panel1.Size = new System.Drawing.Size(371, 23);
			this.panel1.TabIndex = 3;
			// 
			// templateEditor1
			// 
			this.templateEditor1.Dock = System.Windows.Forms.DockStyle.Fill;
			this.templateEditor1.Font = new System.Drawing.Font("Consolas", 6F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
			this.templateEditor1.Location = new System.Drawing.Point(0, 23);
			this.templateEditor1.Margin = new System.Windows.Forms.Padding(2);
			this.templateEditor1.Name = "templateEditor1";
			this.templateEditor1.Size = new System.Drawing.Size(371, 398);
			this.templateEditor1.TabIndex = 4;
			// 
			// GameCharTemplateEditor
			// 
			this.AutoScaleDimensions = new System.Drawing.SizeF(5F, 12F);
			this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
			this.Controls.Add(this.templateEditor1);
			this.Controls.Add(this.panel1);
			this.Font = new System.Drawing.Font("Consolas", 6F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
			this.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
			this.Name = "GameCharTemplateEditor";
			this.Size = new System.Drawing.Size(371, 421);
			((System.ComponentModel.ISupportInitialize)(this.gameCharTemplateBindingSource)).EndInit();
			this.panel1.ResumeLayout(false);
			this.panel1.PerformLayout();
			this.ResumeLayout(false);

		}

		#endregion

		private System.Windows.Forms.BindingSource gameCharTemplateBindingSource;
		private System.Windows.Forms.TextBox valueTextBox;
		private System.Windows.Forms.Panel panel1;
		private TemplateEditor templateEditor1;
	}
}
